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Rugby sevens section

Rugby sevens moves faster, so the rule details matter sooner.

Sevens is a union format, but shorter matches, fewer players, quicker restarts, and different card timing make it worth a separate hub. This section keeps sevens-specific explainers distinct from the 15-a-side rugby union pages.

Rules library

Browse Rugby Sevens rules by topic

26 plain-English explainers, grouped by the kind of decision you need to settle.

Essentials and setup

Players, playing areas, equipment, positions, and the basic structure of the sport.

Scoring and match formats

How points, goals, results, tied contests, and competition formats are decided.

Fouls, penalties, and conduct

Illegal contact, violations, cards, discipline, and how sanctions are applied.

Timing, restarts, and reviews

Clocks, substitutions, restarts, replay systems, reviews, and official procedure.

Play and decisions

The live-play rulings, sequences, and judgment calls that decide what happens next.

Knock-Ons and Forward Passes in Rugby Sevens

Knock-ons and forward passes in rugby sevens explained: what counts as a knock forward, how forward passes are judged, charge-downs, sanctions, advantage.

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Lineouts in Rugby Sevens Explained

Rugby sevens lineouts explained: when they happen, who throws in, quick throws, 15-second formation, numbers, lifting, offside lines, sanctions.

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Mauls in Rugby Sevens Explained

Mauls in rugby sevens explained: when a maul forms, how players join, offside lines, use-it calls, collapsed mauls, turnovers, penalties.

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Quick Tap Penalties in Rugby Sevens Explained

Quick tap penalties in rugby sevens explained: legal tap requirements, correct mark, 10-metre retreat, defenders inside 10, referee management, examples.

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Rucks and Tackles in Rugby Sevens

Rucks and tackles in rugby sevens explained: tackle responsibilities, ruck formation, release rules, offside lines, turnovers, penalties.

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Rugby Sevens Advantage Rule Explained

Rugby sevens advantage rule explained: tactical and territorial advantage, when referees play on, when they come back, no-advantage exceptions.

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Rugby Sevens Captain and Referee Communication Rules

Rugby sevens captain and referee communication rules explained: who may speak to the referee, what captains can ask, dissent, warnings, cards, stoppages.

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Rugby Sevens Kicking from Open Play Rules

Rugby sevens kicking from open play explained: punts, grubbers, chips, kick chases, offside players, the 10-metre law, kicks to touch, in-goal outcomes.

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Rugby Sevens Mark Rule Explained

Rugby sevens mark rule explained: when a mark can be claimed, the 22-metre and in-goal requirements, direct catches, restart exceptions, free-kick outcomes.

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Rugby Sevens Offside Rules Explained

Rugby sevens offside rules explained: open-play offside, kick chasers, the 10-metre law, rucks, mauls, scrums, lineouts, sanctions.

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Rugby Sevens Uncontested Scrums and Player Safety Rules

Rugby sevens uncontested scrums explained: when scrums stop being contested, what changes, player safety duties, sevens-specific limits.

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Scrums in Rugby Sevens Explained

Rugby sevens scrums explained: when scrums happen, why they use three players, how the ball is put in, offside lines, resets, penalties.

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Sevens Match Timing

Rugby sevens match timing explained: seven-minute halves, half-time, finals, extra time, tournament clocks, restarts, and why timing feels different from 15s.

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Focus areas

Where sevens feels different

  • Timing: shorter halves, tournament clocks, and how stoppages affect the game.
  • Cards and substitutions: temporary suspensions are shorter but more severe because teams have only seven players.
  • Restarts and conversions: drop-kick conversions and restart pressure shape momentum quickly.
Current explainers

Rugby sevens pages