SportRules.org
Rugby union section

Rugby union rulings with the sequence made clear.

This section is for the moments where one phase changes everything: a possible knock-on before a try, advantage that keeps going, a high tackle under review, or confusion about grounding. Each page shows the order the referee and TMO work through so the final call feels earned, not random.

Rules library

Browse Rugby Union rules by topic

22 plain-English explainers, grouped by the kind of decision you need to settle.

Essentials and setup

Players, playing areas, equipment, positions, and the basic structure of the sport.

Scoring and match formats

How points, goals, results, tied contests, and competition formats are decided.

Fouls, penalties, and conduct

Illegal contact, violations, cards, discipline, and how sanctions are applied.

Timing, restarts, and reviews

Clocks, substitutions, restarts, replay systems, reviews, and official procedure.

Play and decisions

The live-play rulings, sequences, and judgment calls that decide what happens next.

Advantage

Rugby union advantage explained step by step: when it starts, when it ends, and when play comes back for the original offence.

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Grounding, Tries, and Held-Up Balls

Rugby union grounding and try rules explained: downward pressure, in-goal, touch-in-goal, held-up balls, post protectors, and TMO try decisions.

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Lineouts and Knock-Ons

Rugby union lineouts and knock-ons explained: when play restarts from touch, what counts as forward handling, and how officials judge the call.

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Rucks and Mauls

Rugby union rucks and mauls explained: how each forms, what players may do, offside lines, turnovers, and why referees stop play.

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Rugby Union Forward Pass Rules Explained

Rugby union forward pass rules explained: what counts as a throw forward, how momentum affects the call, sanctions, advantage, exceptions.

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Rugby Union Kicking Rules and 50:22 Explained

Rugby union kicking rules explained: open-play kicks, kicks to touch, 50:22, the 22-metre rule, penalties, free-kicks, restarts, and offside chasers.

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Rugby Union Mark Rule Explained

Rugby union mark rule explained: when a mark can be claimed, the 22-metre and in-goal requirements, direct catches, restart exceptions, free-kick outcomes.

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Rugby Union Offside Rules at Rucks and Mauls

Rugby union offside at rucks and mauls explained: where the offside line is, when players may join, when the ball is out, and why referees penalise early.

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Rugby Union Ruck Entry and Jackal Rules Explained

Rugby union ruck entry and jackal rules explained: how players may enter, when a jackal is legal, when hands are allowed.

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Rugby Union Tackle, Release, and Not Rolling Away Rules

Rugby union tackle release and not rolling away rules explained: when a tackle exists, what tacklers and tackled players must do, and how referees judge.

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Scrums and Resets

Rugby union scrums and resets explained: when scrums restart play, who throws in, why referees reset them.

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TMO Checks

Rugby union TMO checks explained: what can be reviewed, how far back the review can go, and who makes the final decision.

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Focus areas

Where union gets disputed

  • Grounding and tries: whether the ball was controlled, where it was grounded, and if something illegal happened earlier in the move.
  • Knock-ons and possession changes: whether the ball went forward off hand or arm, and which team gained from what happened next.
  • High tackles and foul play: how referees judge danger, mitigation, and whether a yellow becomes a red.
Union explainers

Current rugby union pages